Next up is Jorulf's fear of sirens who had caused his father's death in a shipwreck by distracting him. ![]() You'll have to defeat multiple of the King's warriors, rather annoying to deal with due to their fighting style, but nothing special. The first encounter is Uve Jabberjaw's fear - King Bran, for whom he cut his own tongue and lost the ability to speak. Follow the quest markers one after another to face the ghosts of each crew members' greatest fears. (25 ) In the nightmare state, the crew is transported to a whole different cave filled with glowing, floating whales, fish, and markings on the walls and ceilings of the cave. Once they are killed, everybody present consumes a mix of hallucinogenic herbs to enter a trance and the real challenge. Say that you need to prepare first if you wish, but once you agree the whole group heads for the Cave of Dreams.Īs you enter, they'll explain the challenge ahead and a short way inside, four nekker warriors are encountered. He'll take you on either way, but if Madman Lugos did send you and you don't tell him that, he'll get mad at you later. When you speak to the jarl's son, you may have the option to tell him that his father sent you if that was the case, or simply suggest that he should hire a witcher for his dangerous endeavour. No matter what you say, Blueboy will overhear and allow you on, but you can use Axii (requires Delusion level 2 for a minimum of 35 ) for a bonus. It is more likely that Madman Lugos directs you to it after Stranger in a Strange Land, in which case you'll have a map marker to follow.Īs you approach, Jorulf the Wolverine will stop you from boarding the ship. ![]() You can start this quest on your own by finding Blueboy Lugos and his crew on a ship, near a cave far southeast of Holmstein's Port and Kaer Muire, but the location is quite remote and nothing else leads you there.
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